Game Developer
This game was the final project for Generation's Unity bootcamp. We were given full creative freedom on this project. After making a miro board for brainstorming we found common ground on making a sci-fi puzzle game inspired by the likes of Cocoon and Portal. Things went smoothly from there.
I started designing the first level by making a rough model in blender to give an idea of how it would flow and how much space would be needed, after that I started creating the puzzles based on the game's identity and player fantasy.
My responsibilities/Accomplishments
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Wrote the main documentation of the project, emphasizing level flow and functionality.
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Designed the level 1 flow, defining each beat and what makes the game progress.
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Designed and implemented the game's main puzzles.
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Implemented various level flow systems, ensuring puzzles communicate with the respective props and features when solved, this was accomplished using the Observer pattern.
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Implemented Interfaces to ensure efficient communication with throwable props and damageable objects, preventing hardcoded references and promoting scalability.




